Go Nation RR

How does a game change with culture? We see this with Weiqi, but what other games follow this context? Chess followed the change from nation to nation. It adapted with the names of the pieces and the way pieces look on the board. Weiqi changes with the tides of change just like chess, but it seems to take on new ideals on the point of the game. Does it teach Confucian lessons or does it create men in this new millennia? Does it represent feudalism? It is interesting to see how one game can travel and survive through time. Though I found problems finding this answer, what might happen if this happened to every game seen through documents? Say the evidence of a game actually had the instructions on how to play, would people play it as much as it may have been played in its heyday?

Weiqi was played in China since 4th century BC (maybe even further) and it survived based on writings of Confucian scholars. How much of it in the current times does it resemble the true beginnings of weiqi? This change, I believe, happens at a faster rate with games these days. We change rules, which could lead away from the actual game’s original purpose. Monopoly, for example, never meant the free parking as a thing to take (as was mentioned in class), but now that is a rule that everyone follows. Some people even add money to the pot before the game even starts. Monopoly isn’t even that old and it already experienced enough to change to stray far enough from the original rules. Could historians in the future even figure out the game of Monopoly if they were given pictures and scant amount of pieces?

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