Keenan Talamo Games and Play Maggie Greene 5/7/15 Gaming and Toxic Online Behavior Millions of people around the world play video games and many of them play games for the sole purpose of competition. Not all of these people whom play competitively are pro players, in fact most aren’t, and an unfortunately large amount of…
BoRT March: My Last Gaming Binge
by Patrick Anderson •
BoRT- Teamwork
by Claire Knaeble •
Team work is an essential part of any sport or game. Even sports such as cross country or track, which involve competing against others as well as yourself heavily incorporate aspects of teamwork. I played water polo, swam, and ran cross country in high school and still try to involve myself in those sports today.…
Short Take: Minecraft is finally fixing its huge gender problem, by Drew Harwell
by cjakob •
This article could not be timelier. Many of our discussions have strayed into the gender issues that permeate throughout the play industry. Minecraft is now choosing a side in the controversy, by adding the option of a female character. As of Wednesday (4/29/15), Minecraft will introduce Alex and end their gender inequality. Girl characters…
Book Review: A Million Little Bricks: The Unofficial Illustrated History of the LEGO Phenomenon, by Sarah Herman
by cjakob •
The LEGO Company and their amazing “interlocking bricks” have been household names for almost 70 years, but why? While A Million little Bricks, is to be read as a chronological history, broken down into decade-based chapters, leaving much of the critical reading to the audience, the book is nonetheless a valuable tool when approaching the…
Film Review – Video Games
by cgill •
Video Game: The Movie focused on the history of video games: past, present, and future. The director, Jeremy Snead, created a relatively easy documentary to follow with interesting transitions and plenty of people to talk about their opinions on the history of video games. This also leads to a problem, yet also a solution. The…
E-Sports Response
by Claire Knaeble •
I have always wondered about the professionalization of gaming, and Taylor’s book definitely helped to sort out some of the threads. Like Edbo, I remember watching the twitch thing and just was amazed at how SO many people were watching it and commentating. I honestly did not understand how it was entertaining to watch. I…
Playing for Keeps, Muscle Memory, and Public Gaming Spaces
by Alan Kloosterhof •
I really enjoyed Taylor’s book. A lot of her discussion on the growth of e-sports reminds me of some of the growing pains experienced by baseball in the late nineteenth century, especially some of the difficulties that come with such a decentralized format of sport. For all of the regimentation that comes with bureaucratic leagues,…
Designing Competition
by Patrick Anderson •
Taylor’s book provided a useful and in-depth look at the emergence and evolution of e-sports. Her discussion of the culture likely helped a lot of people (or at least some people) begin to recognize the potential, or at least the significance, of e-sports. It was interesting reading about the divide between higher and lower skilled…
Sets
by Oliver •
Back before I came out to MSU I used to do game testing. The work was all done through a third party company, so I had the opportunity to play a number of different types of games from different developers and publishers. Often these games would be in a very unfinished state, lacking final animations…