It is hard to find anything positive about American football. “Grown” men are beating and breaking each other for points. Points that have no meaning, really, accept the winning of a game. Violence wins games, violence wins the super bowl, and violence gets endorsements and money. The image of football is difficult, it is violent…
Monthly Archives: April 2015
Film Review: Life 2.0
by cgill •
The ability to distinguish real life from a virtual life can be rather problematic for some in Second Life (SL), which leads to the documentary called “Life 2.0”. Jason Spingarn-Koff follows the real lives and alternate lives of three individuals using their avatar names: Amie Goode, Asri Falcone, and Ayya Aabye. The people who Spingarn…
Aarseth, Bogost, and Juul
by Alan Kloosterhof •
All of this week’s readings used elements of literary criticism to examine digital games. All three authors were quick to note that there wasn’t complete overlap, but the tools of literary analysis are certainly in play here. In his piece, Aarseth notes that, at least according to the state of the humanities at the time…
Art of Failure
by Alexina •
This reading was very interesting as it pulled together a lot of terms and ideas from other readings we have gone over this semester. Such as the metagame, the magic circle and the spoil sport. The idea that videogames can be something that transends just gaming to some was something I had never thought of.…
Juul and Bogost Response
by chandsaker •
All Pain is Not Equal
by Oliver •
Jesper Juul, in his Art of Failure essay, talks about, well, failure in games and how it straddles the line between a motivating and demoralizing factor. Failure is required to exist in a game to present a challenge, without failure, there is no point in playing a game. On the other hand, as Juul points…