Last week, we were talking about Massive Multiplayer Online gaming with World of Warcraft. This weeks reading mentions a little on MMO’s in the Games of Empire reading. With the material this week I’ve found that video gaming is a huge culture, and a form of media on its own. What surprised me the most…
Monthly Archives: April 2015
BoRT post 1
by Alexina •
Self-regulated or self-inflicted rules are something that everyone evaluates differently. Playing a game with someone can either be fun,challenging, or boring based on the rules they place in the game sphere. I love to play Solitaire on my phone, not just as something to pass the time but something I like to do. There are…
The Importance of Reality
by cjakob •
All the readings, while in different manners and lengths, approached the idea of realism in video games. By realism I mean not only the visual representation of the game but also the story line, the tactile sensations it creates, and the ultimate consequences of the game must also approach reality in some light. Bogost’s discussion…
Short Take- Puzzle Games
by chandsaker •
Unlimited Potential
by Patrick Anderson •
Bogost’s article on what games are capable of is a very necessary read for a large swathe of people who want the medium to grow and for those who simply don’t understand the value, or at least use, of the medium. It also provides some actually useful delineations between different aspects of games’ varied aesthetics,…
Vampire: The Masquerade
by Skye •
Not Guitar Hero
by Oliver •
The reading this week that I found most interesting was Bogost’s How to Do Things With Videogames. Early on there was a specific line that grabbed me. “In the year 1500, fifty years after the printing press was invented, we did not have old Europe plus the printing press. We had a different Europe. After…
Games of Empire RR
by cgill •
My Name is DeNarran
by Oliver •
DayZ and Juul
by Oliver •
What DayZ is advertized as, and what it actually is are two different things. On its Steam store page for the game it is described as “open-world survival horror hybrid-MMO game.” A mouthful, yes, but it fails to touch on the core engagement of DayZ. DayZ is, at its heart, a game about simulating human…