The way in which the game of chess was able to so easily immerse itself into Medieval European society between 1100 and 1500 C.E. has fascinated historians for many years. In his anthology Chess in the Middle Ages and Early Modern Age, Daniel O’Sullivan explores the relationship chess had with European culture during the Middle…
Monthly Archives: April 2015
BoRT post 2 (?)
by Alexina •
BotRT February
by Maria •
Schooled: The Price of College Sports
by Edbo •
I have not always been a fan of the idea that college athletes should receive compensation for playing sports. I used to believe that the “spirit” and “wholesomeness” of college sports would be compromised if athletes started to get paid; but then my brother played D1 college football for a year, and his experience totally…
We’re eSports Now.
by Griffin H. •
Indie Games: The Movie Film Review
by chandsaker •
Fangirl
by Maria •
BoRT April: I’m white Sheik, white Sheik is me
by Patrick Anderson •
Most of the time when people talk about palette swaps people are talking about ways the age old practice of recycling modes or sprites in order to cheaply and efficiently create more content. However, the thing that most interests me about this prompt is the relationship palettes swaps have with players and their characters. Specifically,…
A slice of (IF) life
by Maggie Greene •
Violet is one of my favorite pieces of interactive fiction (which shares some similarities with the adventure games discussed in this week’s Aarseth reading). Here’s the blurb: “Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it’s already noon.”
Controller Texture: More than Cold Plastic?
by Alan Kloosterhof •
I really enjoyed this week’s readings. The Aarseth, Bogost, and Dyer-Witheford pieces all provide nice insights into the ways in which academics approach the study of video games. One aspect that particularly struck me was Bogost’s section on texture in video games. Bogost focuses on the visuals and sounds contained within the game environment as…