Monthly Archives: April 2015

BoRT post 2 (?)

What do games do to foster teamwork, and how do they bring us closer to others? The obvious example for me to use, and the one that brings the most to mind to answer this, is soccer. When playing on my high school team, we would bong through team bonding activities. We were also practicing…

BotRT February

The February prompt is a little weird for me to discuss. This is because I usually do not play multi or dual player games, I prefer the solo route. I do not like playing with other people. This is not because I look down on other players or get annoyed by them it is because…

Schooled: The Price of College Sports

I have not always been a fan of the idea that college athletes should receive compensation for playing sports. I used to believe that the “spirit” and “wholesomeness” of college sports would be compromised if athletes started to get paid; but then my brother played D1 college football for a year, and his experience totally…

Indie Games: The Movie Film Review

As an avid lover of indie video games, I decided to write a film review on a documentary I came across called “Indie Games: The Movie.” The film centers around the creation process of several indie video games; Super Meat Boy, Fez, and Braid. As noted in the film, Braid has been regarded as not…

Fangirl

So I recently read a book called Fangirl by Rainbow Rowell and it got me thinking. The book was about a fanfiction writer whom escaped the reality she didn’t want to face through the world of writing about her favorite characters in a series that she liked. It was placed in her first year of…

BoRT April: I’m white Sheik, white Sheik is me

Most of the time when people talk about palette swaps people are talking about ways the age old practice of recycling modes or sprites in order to cheaply and efficiently create more content. However, the thing that most interests me about this prompt is the relationship palettes swaps have with players and their characters. Specifically,…

A slice of (IF) life

Violet is one of my favorite pieces of interactive fiction (which shares some similarities with the adventure games discussed in this week’s Aarseth reading). Here’s the blurb: “Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it’s already noon.”

Controller Texture: More than Cold Plastic?

I really enjoyed this week’s readings. The Aarseth, Bogost, and Dyer-Witheford pieces all provide nice insights into the ways in which academics approach the study of video games. One aspect that particularly struck me was Bogost’s section on texture in video games. Bogost focuses on the visuals and sounds contained within the game environment as…