All of this week’s readings used elements of literary criticism to examine digital games. All three authors were quick to note that there wasn’t complete overlap, but the tools of literary analysis are certainly in play here. In his piece, Aarseth notes that, at least according to the state of the humanities at the time…
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Art of Failure
by Alexina •
This reading was very interesting as it pulled together a lot of terms and ideas from other readings we have gone over this semester. Such as the metagame, the magic circle and the spoil sport. The idea that videogames can be something that transends just gaming to some was something I had never thought of.…
Juul and Bogost Response
by chandsaker •
All Pain is Not Equal
by Oliver •
Jesper Juul, in his Art of Failure essay, talks about, well, failure in games and how it straddles the line between a motivating and demoralizing factor. Failure is required to exist in a game to present a challenge, without failure, there is no point in playing a game. On the other hand, as Juul points…
Week 12 response, Juul
by Keenan T •
Edwards Reading Guide (with bonus soundtrack)
by Edbo •
BotRT March Prompt “Extended Play”
by Maria •
Week 12 Reading Response
by cgill •
Fail States vs Failure
by Patrick Anderson •
Jesper Juul’s discussion was really interesting, and provided a lot of insight into the background of the philosophical dissection of failure. However, I have one central issue with his arguments and ideas. Basically he never discusses the conflict of seeking a ‘negative’ ending when given the choice between multiple outcomes. In recent years many games…
Better Cooperation
by Oliver •
Over the spring break the Heists expansion for the online component of Grand Theft Auto 5 was released. This added a series of five new extended missions, each one taking around an hour to complete. These missions, while using the same fundamental game play as the base game, differ in how the missions are served…