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Aarseth, Bogost, and Juul

All of this week’s readings used elements of literary criticism to examine digital games. All three authors were quick to note that there wasn’t complete overlap, but the tools of literary analysis are certainly in play here. In his piece, Aarseth notes that, at least according to the state of the humanities at the time…

Art of Failure

This reading was very interesting as it pulled together a lot of terms and ideas from other readings we have gone over this semester. Such as the metagame, the magic circle and the spoil sport. The idea that videogames can be something that transends just gaming to some was something I had never thought of.…

Juul and Bogost Response

I assume we have all experienced it. That feeling you get when you fail a level in a video game, when you lose a game in sports, only to continue to torture yourself and keep trying until you win. In Juul’s book The Art of Failure he scrutinizes this paradox in video games. He states,…

All Pain is Not Equal

Jesper Juul, in his Art of Failure essay, talks about, well, failure in games and how it straddles the line between a motivating and demoralizing factor. Failure is required to exist in a game to present a challenge, without failure, there is no point in playing a game. On the other hand, as Juul points…

Week 12 response, Juul

Jesper Juul’s “Art of Failure” was quite interesting to me, especially their section on the uses of failure in video games. They argue that we hate failing until we finally succeed, then we enjoy the fact that we failed because it means we got better. I feel this same sensation quite a bit in the…

Edwards Reading Guide (with bonus soundtrack)

Based off of our discussion last Thursday I thought that I was going to have to drudge through this weeks reading, I ended up enjoying it though. I found the Aarseth reading to be the most difficult, but there were a few parts of it that I did enjoy. I thought that his discussion of…

BotRT March Prompt “Extended Play”

This BotRT prompt was interesting to read and think about to say the least. When I think of extended play I do not think of the game colliding into reality but more of a slow and subtle merge between fantasy and reality. Because of this subtleness it is harder to spot the merge, an example…

Week 12 Reading Response

In “The Art of Failure”, Juul links failure in games is a whole lot different than failure in real life. It is almost like we as humans are fine with failing in games because it adds to the feel of that game. Failure in real life is highly upsetting because it is not in a…

Fail States vs Failure

Jesper Juul’s discussion was really interesting, and provided a lot of insight into the background of the philosophical dissection of failure. However, I have one central issue with his arguments and ideas. Basically he never discusses the conflict of seeking a ‘negative’ ending when given the choice between multiple outcomes. In recent years many games…

Better Cooperation

Over the spring break the Heists expansion for the online component of Grand Theft Auto 5 was released. This added a series of five new extended missions, each one taking around an hour to complete. These missions, while using the same fundamental game play as the base game, differ in how the missions are served…