Let me just start off by saying, this book was great! I really enjoyed how accesible it was for someone who has not grown up with these elements of popular culture. There were a few themes throughout the book that we had explored in earlier readings. Elements like cultral scent, and the cuteness vs. coolness…
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Introduction to Source
by cgill •
Millennial Monsters RR
by cgill •
My interest for this week was actually about Gojira, or Godzilla as we know him in America. Gojira actually had a purpose in postwar Japan other than just being entertainment. Since America was still sensitive about World War II and created an agreement for Japan to be against emperor-power (in a way), Gojira was a…
A Pokemon is You!
by Patrick Anderson •
Allison’s book provided a lot of nice detail, theory, and research regarding a topic I’ve been both actively and passively exposed to over the years. Naturally, being a Japan studies guy, I have a lot of experience with many of the ideas of Japan’s post-war economic and cultural transformation(s). On top of that I have…
Reading Response, Anne Allison
by Keenan T •
Millennial Monsters by Anne Allison was far more enlightening about Japanese culture than I thought it was. From the title, a little bit of talking to Patrick, I assumed that it would be discussing Pokémon and similar games but it really delved into imported culture from Japan as a whole, as opposed to just mentioning…
Millennial Monsters
by Griffin H. •
First in Your Pocket
by Oliver •
Millennial Monsters by Anne Allison examines the creation, rise and distribution of Japanese games, toys and culture starting just after WWII up through the present day. The text attempts to examine the causes for the rise in popularity of Japanese toys, media and culture by looking at the unique historical and cultural sources that gave…
Millennial Monsters
by cjakob •
First of all I just want to ask how many tin cans could the U.S. army consume? Caillois made the argument that games and play needed to be outside the realm of real life. He states, “In effect, play is essentially a seperate occupation, carefully isolated from the rest of life, and generally is engaged…
No White Flags
by Skye •
It is hard to find anything positive about American football. “Grown” men are beating and breaking each other for points. Points that have no meaning, really, accept the winning of a game. Violence wins games, violence wins the super bowl, and violence gets endorsements and money. The image of football is difficult, it is violent…
Film Review: Life 2.0
by cgill •
The ability to distinguish real life from a virtual life can be rather problematic for some in Second Life (SL), which leads to the documentary called “Life 2.0”. Jason Spingarn-Koff follows the real lives and alternate lives of three individuals using their avatar names: Amie Goode, Asri Falcone, and Ayya Aabye. The people who Spingarn…