Over the spring break the Heists expansion for the online component of Grand Theft Auto 5 was released. This added a series of five new extended missions, each one taking around an hour to complete. These missions, while using the same fundamental game play as the base game, differ in how the missions are served…
Sports Are Not My Thing (And The Final Paper Topic)
by Oliver •
Training the Body for China was a difficult read in some ways for me. I grew up with little understanding of sports or sports culture. The idea of spending evenings rooting for teams never entered my household. Beyond that, when I was assigned to play sports, I never felt any pressure to do well. This…
Transplanted Combat
by Oliver •
This week we had two readings that dealt with games or activities with a distinctly martial focus. The first of these was the rise and tradition of martial arts in China. This looked at the earlier existence of calisthenic programs and their evolution into a codified martial arts system, driven by the cultural shift to…
The Culture Around the Game
by Oliver •
This weeks reading continued on the focus of Weiqi and Go, two similar games from China and Japan respectively. Whereas last week we covered the Chinese origin of Weiqi, this week the readings focused on the Japanese adoption of the game and how they grew and evolved not the game itself, but the culture surrounding…
Abstraction or Symbolism
by Oliver •
Culture Crossing Borders
by Oliver •
Games reflect the culture at large. This applies to any kind of cultural element, be it essentials like food and architecture or more discretionary elements of life such as music and games. The Birth of the Chess Queen reinforces this idea, driving home the interactions between leisure activities and the culture that surrounds them. The…
Somethings Old, Somethings New
by Oliver •
Broad to the Point of Meaningless
by Oliver •
On the Cusp of Being a Game
by Oliver •
Out of all the articles, the one that stuck me most was actually Juul’s The Game, the Player, the World. It offered a distinct and specific method to quantify games, but more interestingly it also acted as a framework with which to remove the game label from various entities. The Sims is used as the…