Griffin H.

Diane, I'm holding in my hand a small box of chocolate bunnies.

A Brief History of (Game) Sound: Andrew Schartmann’s Maestro Mario

Mario conducting music

More than just a diatribe on game music as art, Schartmann unravels a complicated history of “Game Music” going back to Boardwalk Penny arcades and Pre-Pinball cabinets through an thoughtful, music-theory based analysis of how music has become an integral part in participatory games culture and presentation.

BotRT 3: Synesthetic Gamefeel

I was at the YMCA at swimming lessons sometime before I turned 6. My gaming obsession, at the time, was a gold-boxed N64 game that my mother bought me on its release day: The Legend of Zelda: Ocarina of Time. I hadn’t ever swam before — it was my first week at lessons — at…

BotRT 2 or: An Ace up the Arm Cannon

“In order to become my best, I need to like… get into that mode where I just want to cut someone with my tiara. I have to become Princess Peach.” said my friend and currently #1 ranked Melee player in Montana, “SFS Awe”, real name Adam. I chuckled a little. “I just… don’t see it…

Training the Body

A player is not just interfacing with the game, they’re interfacing with the people watching it, too.

More than “a game”

Go Nation is fun and it reminds me that more books should have audiobook versions narrated by the author, especially in a work so clearly written in an author’s own voice.

Weiqi Stones

The aesthetic principle behind this photo, perhaps unintentionally, mirrors the function that Weiqi stones serve on their game board. Housed in larger lacquerware containers, they seem to be constructed to make the same noise they do when touching the finished boards with which they are played on. Art of Contest‘s section on Weiqi is interesting…