In The Shock of the Old, Edgerton devotes a whole chapter on the innovation of killing. Innovation to Edgerton means something is being changed for the betterment of a society, but he also mentions to careful with what we choose to be innovative or taken into a person’s open-arms. It seems that this sense of…
China and the Topic of Choice
by cgill •
Brownell focuses on three main assumptions from the beginning and it slowly weaves through the text. These three assumptions basically state: 1) sports are to be analyzed as one set of practices to do with one’s body, 2) power relations are at play, and 3) sporting events make the body a cultural artifact, thus play…
Body Culture With China?
by cgill •
I’m having a hard time understanding “body culture”. It feels like there is a bombardment of different terms for different thing about a person’s body. Brownell uses it as meaning, “Body culture reflects the internalization and incorporation of culture. Body culture is embodied culture. (Brownell, pg.11)” It brings to question, what is culture? Everyone has…
Go Nation RR
by cgill •
Birth of the Chess Queen
by cgill •
Chess began its roots in India without the central piece on the board. The queen was introduced when the game continued to be adapted as it traveled throughout the world. When the game arrived to Europe, Isabelle Queen of Spain came into the picture as a strong force to deal with. Thus, there was a…
2/5 Reading Response
by cgill •
In How Japanese is Pokemon, there seems to be a sociologist’s point of view on how audiovisual culture was an area dominated by the United States, but then the focus turned to Japan. This dawned the era we experience now through Japan being a technological powerhouse. Japanese animation, or anime, is interesting to follow. Tobin…
Caillois RR
by cgill •
In Man, Play, and Games, by Roger Caillois, there were lots of things that were thought provoking. An interesting point came in the Corruption of Games chapter. “It may be of interest to ask what becomes of games when the sharp line dividing their ideal rules from the diffuse and insidious laws of daily life…
1/22 Reading Response
by cgill •
Most of the texts we read for the first week did not leave a lasting impression. It wasn’t until I started reading “Homo Ludens,” by J. Huizinga that I found sentences that left me thinking about games and history. The first one was when Huizinga stated, “Play only becomes possible, thinkable and understandable when an…
My Wonderful Informative Post
by cgill •
My name is Caitlin. I originally come from Vancouver, WA. I’m a senior studying History (specifically United States) and museum studies. My knowledge in the gaming department comes from experience and minor studying on certain game stories and game history. My favorite color is green. I like to bake and make jewelry. Although, most of my…