One of the primary sources I am using outlines a study done on the effects of the sexualization of female video game characters on gender-stereo types as well as female self- image in young adults. The results of the study CATIOUTSLY suggest that the image of women was warped after playing a game with an…
Millennial Montsters
by Alexina •
Let me just start off by saying, this book was great! I really enjoyed how accesible it was for someone who has not grown up with these elements of popular culture. There were a few themes throughout the book that we had explored in earlier readings. Elements like cultral scent, and the cuteness vs. coolness…
Art of Failure
by Alexina •
This reading was very interesting as it pulled together a lot of terms and ideas from other readings we have gone over this semester. Such as the metagame, the magic circle and the spoil sport. The idea that videogames can be something that transends just gaming to some was something I had never thought of.…
Eggerton Response
by Alexina •
This reading was very different from our other readings so far and I enjoyed getting this new information to help put the other material into context. Eggerton talks about the shift of materials, from modern to old and how old materials and technologies are replaced even if they still work giving us the famous punchline…
Brownell Response
by Alexina •
Bronwell starts off talking about the early days of exercise in the Qing dynasty, explaining the political heirarchy of sports in China. Sports were a lower class thing, upperclass citizens could exercise in the comfort of their own rooms. They did not need to change out of their long gowns, which were a sign of…
Go Nation
by Alexina •
This was a very interesting piece and one of my favorites so far. Moskowitz introduced many different aspects of Weigi in China rather than just going over the game and its history. Weiqi is a very important teaching utinsel for children, and its a highly placed game in Chinese society.Moskowitz moves from the importance of…